Showing posts with label user-interface. Show all posts
Showing posts with label user-interface. Show all posts

Tuesday, May 19, 2009

PlanetInAction Ships 3D Ship Simulator Using Google Earth Plugin

Thanks to the ever increasing detail in Google Earth it has now become feasible to write high quality applications and games for the Google Earth API. PlanetInAction.com hosts such virtual environments where the world is your playground. Their first installment is "Ships" - a 3D ship simulator which will take you past the World's incredible scenery at a leisurely pace. All you need to play Ships is a browser and the Google Earth plugin. Many more exciting applications will be added soon.

"Ships" is a case study / Technology show piece that demonstrates what can be achieved with Google Earth. While map data has a tremendous value for practical purposes, it can also be used as a backdrop for a range of games. Google Earth proves extremely capable to handle many overlays with alpha transparencies which enables developers to create intricate and graphically rich instruments. Proof of that can be seen in the Compass/rudder instrument which consists of 5 layers of bitmaps.


When you start "Ships" you will be looking at this screen. By default you are in control of a closed river barge located at "Waal haven Noord" in the port of Rotterdam in the Netherlands. This location is chosen because Rotterdam is one of worlds largest ports and is shown in great detail in Google Earth. You are looking out across the "Nieuwe Maas" river towards the city of Rotterdam. On the horizon you can see the "Euro mast" tower. From this vantage point you can see some of the other ships you can sail on in "Ships" and yes, the Airship Hindenburg is also part of your fleet.

Check out the gallery for more screenshots or click here to play ships now.

Ships was developed by Dinther Product Design. They have other innovative project such as Virtual Windows. It will turn your monitor into a true window onto a 3D world. Head tracking and special screen management will one day make for the next generation of simulator equipment. Have a look at this video on YouTube.

Tuesday, May 5, 2009

EON ICUBE - Amazing 3D Immersive Technology

EON Reality, Inc. has amazing immersive solutions such as the ICUBE, a revolutionary PC based multi-sided immersive environment in which participants are completely surrounded by virtual imagery and 3D sound.

The EON ICUBE consists of 3, 4 or 6 walls according to the users requirements, and that can be setup in any configuration. Thanks to the rear-projection of the images and the flawless image continuity in the corners, the illusion of a complete sense of presence in the virtual environment is created. On top of that, the system is fully compatible with tracking and input devices. It is built on PC technology whereby several PCs are synchronized together to generate simultaneous images in stereo (stereoscopic visualization) on multiple walls seamlessly.



Using a series of infrared emitters, high-end projectors, and stereoscopic active lightweight shutter glasses and position trackers, the result is complete immersion of the user in a virtual world where objects float in space with high quality graphics. Electro magnetic 6DOF trackers are implemented to monitor the user's position and orientation and are used to calculate a stereoscopic perspective view while allowing the user to freely move into and around the objects floating in space. The stereoscopic visualization is supported by an integrated audio surround system. Peripheral devices such as force feedback devices, and gesture gloves are optionally integrated into the system.

Innovative solutions such as large immersive displays, 3D and holographic displays, tele immersion systems, and mobile 3D stereoscopic and augmented reality systems can be the next step in user interfaces and the web.

Monday, May 4, 2009

Minoru 3D Webcam - The First 3D Web Camera

Minoru is the Worlds first 3D webcam. Your friends and family can now see you in 3D over your favourite messaging program like Windows Live Messenger, Skype, AOL instant messenger, OoVoo and many others. Minoru can also take 3D photos or even shoot 3D videos for YouTube or other video sharing sites. Minoru = Reality (at least in Japanese)!



The red and cyan anaglyph image produced by Minoru can be viewed by anybody who is wearing commonly available red and cyan 3D glasses (five pairs included with Minoru). It is not HD quality for 3D HDTVs but it is fun nevertheless. Minoru can also be used as a standard 2D webcam for anyone who doesnt have the 3D glasses at hand.

Minoru 3D Webcam is available on Amazon.com for $89.95.

Another innovative step for the coming 3D Web.

Thursday, April 30, 2009

Gigapixel Photography on the Rise

What is a gigapixel image?

A gigapixel image is a digital image composed of more than one billion pixels. It contains more than 150 times the detail captured by a typical 6-megapixel consumer camera. One way of visualizing the size of a four gigapixel image is to consider a photograph of a regulation football pitch (soccer in USA) which is 90m x 45m. A four gigapixel top-down photograph of the entire field at 1mm per pixel would cover the entire area of the football pitch!

How does it work?

Gigapixel images are created by tiling a large number of photographs, or scanning a large film negative (8" x 10"). Gigapixel images are displayed on-line using streaming technology which breaks the image into small tiles and loads them as you look. This allows you instantly view high-resolution images that are over several gigabytes in size. There are beautiful gigapixel photography online at GigaPan and GigapixelPhotograpy.com.

What are the applications of gigapixel imagery?

Gigapixel photographs are ideal for tourism, real-estate, architecture, medical imaging, archiving, and documenting special events. High-resolution images create the impression of "being there" by immersing the viewer within the scene. The extreme level of detail captured in a gigapixel image allows artifacts to be accurately preserved for future generations.

Can you print a gigapixel image?

Yes, gigapixel images can be printed. At a size of over 20ft (6m), a gigapixel print retains jaw-dropping detail even when viewed a few inches away.

The largest digital photographs

The largest digital image at the moment is a 17 gigapixel photograph from Glacier Point, Yosemite National Park. It is claimed by Gerard B. Maynard.
  • Dimensions: 214,414 pixels X 80,571 pixels
  • Size: 96.5 GB
  • Pixels: 17,275,550,394

Tuesday, April 28, 2009

Google O3D Plugin Brings 3D To Browsers

O3D is an open-source web API for creating rich, interactive 3D applications in the browser. O3D allows you to create rich 3D web applications using JavaScript. O3D is a much needed effort to enable innovative 3D applications in the web browsers. Virtual worlds and games such as WoW and Second Life could use O3D instead of native clients.



Vangelis Kokkevis and Gregg Tavares will discuss O3D on the upcoming Google I/O conference in May 2009. This session will primarily cover best practices for getting 2D and 3D content into O3D. They will also explore the API's advanced features, primarily through demos and coding examples to keep the session fun.

Download O3D for Mac or Windows and test it for yourself. Nice job, Google!

Tuesday, March 24, 2009

Sparkle Brings Second Life to the iPhone and iPod Touch

Genkii has launched a new iPhone application in the App Store called Sparkle IM. It is a Second Life client that runs on the iPhone or iPod Touch that allows sending and receiving IMs directly on the mobile device.



Sparkle IM is just the first virtual world app by Genkii. It is expected that the updated full Sparkle Second Life iPhone client will support 3D presence, too. Stay tuned!

Virtual Worlds could be rendered on the server side as demonstrated earlier by Vollee and Liveplace.

Tuesday, March 17, 2009

Virtual Cocoon Helmet to Mimic All Five Senses in Virtual Worlds

We rely on our senses to interact with the world around us. Do we actually need to travel to be somewhere to experience it fully? The “…towards Real Virtuality” EPSRC Research Cluster" project aims to develop a "virtual cocoon" through which people can interact naturally with the world without actually traveling or being put in that particular, potentially dangerous, real situation. All five senses will be stimulated to provide a rich sensory "real virtuality" experience.


The virtual cocoon will revolutionize the way in which we do business by providing low-cost, high confidence, high quality multi-sensory knowledge directly to your current location. This will significantly change, for example, purchasing via the internet because you could smell the flowers, feel the fabric of a dress, try out a sofa for comfort, examine products in any desired lighting condition, etc, all before you buy them. The virtual cocoon could even be linked to, for example Google Earth, to enable you to investigate the ambiance of a restaurant on the other side of the world when you are planning your trip.


The Virtual Cocoon headset is a nice accessory for 3D immersive surfing of the metaverse. It is a great gadget for gaming, entertainment and virtual tourism. Too bad that it is somewhat expensive for now.

Thursday, March 12, 2009

SixthSence Wearable Device by MIT Media Lab

At the MIT Media Lab's new Fluid Interfaces Group, Pattie Maes researches the tools we use to work with information and connect with one another. She works with Pranav Mistry, who is the genius behind Sixth Sense, a wearable device that enables new interactions between the real world and the world of data. Their Sixth Sense demo was the buzz of this year's TED conference. It's a wearable device with a projector that paves the way for profound interaction with our environment. Imagine "Minority Report" and then some.



We've evolved over millions of years to sense the world around us. When we encounter something, someone or some place, we use our five natural senses to perceive information about it; that information helps us make decisions and chose the right actions to take. But arguably the most useful information is not naturally perceivable with our five senses, namely the data, information and knowledge that mankind has accumulated about everything and which is increasingly all available online. Although the miniaturization of computing devices allows us to carry computers in our pockets, there is no link between our digital devices and our interactions with the physical world. SixthSense bridges this gap, bringing intangible, digital information out into the tangible world, and allowing us to interact with this information via natural hand gestures. ‘SixthSense’ frees information from its confines by seamlessly integrating it with reality, and thus making the entire world your computer.

The SixthSense prototype is comprised of a pocket projector, a mirror and a camera. The hardware components are coupled in a pendant like mobile wearable device. Both the projector and the camera are connected to the mobile computing device in the user’s pocket. The projector projects visual information enabling surfaces, walls and physical objects around us to be used as interfaces; while the camera recognizes and tracks user's hand gestures and physical objects using computer-vision based techniques. The software program processes the video stream data captured by the camera and tracks the locations of the colored markers at the tip of the user’s fingers. The movements and arrangements are interpreted into gestures that act as interaction instructions for the projected application interfaces.

The SixthSense prototype implements several applications that demonstrate the usefulness, viability and flexibility of the system. The map application lets the user navigate a map displayed on a nearby surface using hand gestures, similar to gestures supported by Multi-Touch based systems, letting the user zoom in, zoom out or pan using intuitive hand movements. The drawing application lets the user draw on any surface by tracking the fingertip movements of the user’s index finger. SixthSense also recognizes user’s freehand gestures. For example, the SixthSense system implements a gestural camera that takes photos of the scene the user is looking at by detecting the ‘framing’ gesture. The user can stop by any surface or wall and flick through the photos he/she has taken. SixthSense also lets the user draw icons or symbols in the air using the movement of the index finger and recognizes those symbols as interaction instructions. For example, drawing a magnifying glass symbol takes the user to the map application or drawing an ‘@’ symbol lets the user check his mail. The SixthSense system also augments physical objects the user is interacting with by projecting more information about these objects projected on them. For example, a newspaper can show live video news or dynamic information can be provided on a regular piece of paper. The gesture of drawing a circle on the user’s wrist projects an analog watch.

The current prototype system costs approximate $350 to build.

The innovative Sixth Sense project demonstrates that the computer is no longer a distinct object, but a source of intelligence that’s embedded in our environment. By outfitting ourselves with digital accessories, we can continually learn from (and teach) our surroundings. The uses of this tech -- from healthcare to home furnishings, warfare to supermarkets -- are powerful and increasingly real.

Wednesday, February 4, 2009

The Emerging 3D Web and The Metaverse

What happens when video games meet Web 2.0? When virtual worlds meet geospatial maps of the planet? When simulations get real and life and business go virtual? When you use a virtual Earth to navigate the physical Earth, and your avatar becomes your online agent? What happens is the Metaverse.

The Blog of Marc Wallace and friends, 3pointD.com reports on this emerging 3D connectivity — a phenomenon sometimes called the metaverse — in all its manifestations. From virtual worlds like Second Life to applications like Google Earth, from cool mapping hacks that link up real-world locations to new ways of creating virtual ones, from concepts like folksonomy to the culture of online worlds, find news and feature articles about all that and much more at 3pointD.com, every day.

A nice example of the emerging 3D Web is AjaxLife - an AJAX based SL client by Katharine Berry. It enables us to experience the 3D Second Life Grid in a web browser! Imagine this in a 3D Web browser and 3D display and you have a virtual window into another universe.

Friday, January 30, 2009

Philips Leads Autostereoscopic 3D HDTVs

We are just at the beginning of a new era where 3D displays will eventually replace the current 2D displays in both professional and consumer applications. 2009 could mark a new milestone for the adoption of innovative 3D technologies.

Since the mid nineties, Philips is conducting research and development on lenticular based auto-stereoscopic 3D display technologies. The Philips lenticular auto-stereoscopic 3D technology comprises the lens design, 3D signal processing, manufacturing process technologies and innovations in the 2D panel to optimize for the 3D functionality.

Philips is entering new ground with its flagship 56″ quad full autosteroscopic 3D HD TV. Based on a new rendering technique, the 56-inch QFHD 3D Display creates 46 views and has a large 3D comfort zone! The ‘autostereoscopic’ part of the description means that depth perception is achieved without the use of special (and geeky) glasses.

The Philips 56-inch QFHD 3D Display is based on an LCD panel resolution of Quad full HD (3840*2160 = 8.29 million pixels) meaning it is like having FOUR 1080p LCD TVs. This results in a stunning perceived 3D resolution of HD quality with 3D viewing angle of 160 degrees.


The special 3D display interface format is based on 2D-plus-Depth and Declipse. It is described on the Philips 3D Content format page and in the 3D Interface Specifications white paper.

The unique Philips 56" Quad Full HD 3D Display is commercially available on customer request in large scale projects for an estimated $25.000.

Stereoscopic 3D displays such as the Samsung Syncmaster 2233RZ and the ViewSonic VX2265wm FuHzion 3D are much cheaper and are compatible with nVidia GeForce 3D Vision Kit introduced at CES 2009. The new DisplayPort 1.2 standard will enable 3D thanks to the large bandwidth and support for 120 Hz.

It is time to create new content such as 3D movies on Blu-Ray, 3D games and 3D video. These innovations will add a new dimension to communications, entertainment and the Internet.

Friday, December 12, 2008

Break Free of the Browser with JavaFX

Internet innovations have taken another step towards Web 3.0 with the introduction of Drag-to-Install feature of Sun's new JavaFX Rich Client Platform. Do you like a (JavaFX) web application? Break free of the browser and drag it to your desktop! Check out the demo video here.

JavaFX is a rich client platform for building cross-device applications and content. Designed to enable easy creation and deployment of rich internet applications (RIAs) with immersive media and content, the JavaFX platform promises that RIAs look and behave consistently across diverse form factors and devices.

JavaFX will have to compete with existing RIA platforms like Adobe Flex/Flash and Microsoft Silverlight. See the JavaFX samples for some example applications.

Monday, November 3, 2008

Camera Phones to Scan 2-D Mobile Codes

Camera phones combined with 2D codes in innovation that mobile users could take advantage of. The use of Mobile Codes is only limited by imagination. One possibility is innovative marketing:
When BMW launched the BMW 1 Series 3-door version last year, it was the first white car they had introduced in a long time. So they decided to produce their advertising campaigns in black and white.
“Because the campaign was black and white, we decided to combine it with 2D bar codes, which we wanted to test.” (2D bar codes, both Semacodes and QR Codes, are also black and white).

What are mobile codes?

'Mobile codes' are codes in the same way as ordinary barcodes are, but their matrix structure can hold more information. The codes are also mobile in the sense that the camera of mobile devices can be used to scan and decode them.

A web address (URL), a phone number, an email address or plain text can be converted into a mobile code. After scanning it their camera phone, people will have instant access to the encoded information straight on the display of their mobile device.

Mobile codes are increasing in popularity: as tags on flyers and posters; on business cards and CVs; in magazines and blogs; offline and online.

Mobile phones such as a Nokia N82, N93, N93i, N95, N95 8GB, E66, E71, E90 or 6220 Classic comes with the Nokia barcode reader preinstalled, ready to scan mobile codes.

How to Create Mobile Codes?

There are free easy to use tools to create Mobile Codes such as the Nokia Mobile Barcodes site. Once the mobile code has been generated scan, print or save it for sharing the way you want.

How to scan and decode Mobile Codes?

There are many other tools in addition to Nokia Barcode Reader such as
Have fun and connect the real world and the virtual world with innovative mobile codes!

Tuesday, September 30, 2008

FUJIFILM FinePix Real 3D Camera and Imaging System

FUJIFILM has finally announced on Photokina 2008 a radical departure from current imaging systems with the development of the Real 3D System that marks a complete break from previous attempts to introduce 3D technology to the consumer camera world.

The Real 3D System consists of
  • Dual CCD 3D digital camera with ‘RP (Real Photo) Processor 3D’ chip
  • 3D photo frame: 8.4-inch “FinePix Real 3D Photo Frame” with over 920,000 pixels
  • High Resolution 3D printing system
One major benefit of the FinePix Real 3D Photo and Movie Camera technology is that for digital camera LCD playback, display and print, the consumer can enjoy the image just as it was originally seen with the naked eye. No need for special glasses! Check out the articles on the Real 3D System on Wired and DPReview!

Welcome to the world of 3D Imaging! The next step is to use 3D desktop, mobile devices and ultimately the 3D Internet!

When will Apple deliver the iPhone 3D with 3D Camera and 3D Display? Until then check out the wonderful animations of stereoscopic images made by Joshua Heineman of Cursive Buildings.

Tuesday, May 6, 2008

Inexpensive 3D Camera to Control Second Life

Mitch Kapor and Philippe Bossut are developing body language mirroring with 3D cameras. The exciting Handsfree 3D demos use a 3D camera to navigate and work in Second Life. They plan to use the camera so that avatars can directly mirror body language and facial expression. Kapor expects that 2009 will see mass availability of inexpensive 3D cameras which could be used to control virtual worlds.

Check out the impressive innovation on the video.



The Hands Free 3D blog features more info such as:
  • Price of the camera, time to market
  • Applications Beyond Games
  • “Hands Free” Object Editing

Wednesday, November 28, 2007

Shoogle - Shaking cellphones reveal what's inside

Thanks to a new innovative idea we can shake our devices to feel and hear how full their battery or message inbox is - as if it were a liquid fuel tank. Shoogle is a novel, intuitive interface for sensing data within a mobile device, such as presence and properties of text messages or remaining resources.

It is based around active exploration: devices are shaken, revealing the contents rattling around "inside". Accelerometers built into advanced devices like the iPhone or some Nokia phones makes this possible. What can I say? This is cool!

Tuesday, September 4, 2007

Displays with Embedded Touch Screen and Scanner Functions

Sharp has announced a new display with touch screen and scanner functions using an optical sensor built into each pixel of the LCD.
The LCD is targeted to be used on displays for mobile devices such as the Apple iPhone, PDAs, and UMPCs. Conventional methods to provide touch screen functions are based on bonding a film on top of the LCD panel, leading to problems with reduced display image quality and increased thickness for the display section.

Sharp's System LCD technology eliminates the need for films. In addition, multi-touch tactile recognition is now possible, a feature previously difficult to implement. For example, users can easily tap the screen with two fingers to enlarge or reduce a displayed map. The scanner function can be used to scan in a business card placed on top of the screen.

Wednesday, May 30, 2007

Surface Computing comes alive

The keyboard and mouse ruled the user-interface in the last couple of years.


The launch of Microsoft Surface marks the beginning of a user-interface revolution. Surface provides effortless interaction with digital content through natural hand gestures, touch and physical objects. Nice!

Imagine the possibilities to combine surface computing with broadband streaming, immerse reality or 3D!

Considering the gaming applications you should check out the Philips Entertaible concept. It is a tabletop gaming platform that marries traditional multi-player board and computer games!