Augmented Reality is going to be coming to your Android phone or iPhone 3GS very shortly. All it takes is a decent processor, a camera, a compass and a GPS. These features enable fun games and useful geo-oriented applications.
The Augmented Environments Lab at Georgia Tech investigating the design and implementation of augmented- and mixed-reality experiences. Their new AR game is called ARhrrrr.
ARhrrrr is an augmented reality shooter for mobile camera-phones. The phone provides a window into a 3D town overrun with zombies. Point the camera at our special game map to mix virtual and real world content. Civilians are trapped in the town, and must escape before the zombies eat them! From your vantage point in a helicopter overhead, you must shoot the zombies to clear the path for the civilians to get out. You can also use Skittles as tangible inputs to the game, placing one on the board and shooting it to trigger an explosion.
This fast-action first-person augmented reality, where the camera controls and movement that would typically require a mouse and keyboard are handled directly by simply moving the device. Advanced tracking technology allows the player to quickly zoom in and out and view the world at steep angles, making this a highly interactive and engaging game.
ARhrrr! was designed for the Nvidia Tegra but similar games and applications will become widely available for the iPhone 3GS and Android phones soon. The virtual world and real world are merging into the Metaverse.
Showing posts with label metaverse. Show all posts
Showing posts with label metaverse. Show all posts
Wednesday, June 17, 2009
Tuesday, May 19, 2009
PlanetInAction Ships 3D Ship Simulator Using Google Earth Plugin
Thanks to the ever increasing detail in Google Earth it has now become feasible to write high quality applications and games for the Google Earth API. PlanetInAction.com hosts such virtual environments where the world is your playground. Their first installment is "Ships" - a 3D ship simulator which will take you past the World's incredible scenery at a leisurely pace. All you need to play Ships is a browser and the Google Earth plugin. Many more exciting applications will be added soon.
"Ships" is a case study / Technology show piece that demonstrates what can be achieved with Google Earth. While map data has a tremendous value for practical purposes, it can also be used as a backdrop for a range of games. Google Earth proves extremely capable to handle many overlays with alpha transparencies which enables developers to create intricate and graphically rich instruments. Proof of that can be seen in the Compass/rudder instrument which consists of 5 layers of bitmaps.

When you start "Ships" you will be looking at this screen. By default you are in control of a closed river barge located at "Waal haven Noord" in the port of Rotterdam in the Netherlands. This location is chosen because Rotterdam is one of worlds largest ports and is shown in great detail in Google Earth. You are looking out across the "Nieuwe Maas" river towards the city of Rotterdam. On the horizon you can see the "Euro mast" tower. From this vantage point you can see some of the other ships you can sail on in "Ships" and yes, the Airship Hindenburg is also part of your fleet.
Check out the gallery for more screenshots or click here to play ships now.
Ships was developed by Dinther Product Design. They have other innovative project such as Virtual Windows. It will turn your monitor into a true window onto a 3D world. Head tracking and special screen management will one day make for the next generation of simulator equipment. Have a look at this video on YouTube.
"Ships" is a case study / Technology show piece that demonstrates what can be achieved with Google Earth. While map data has a tremendous value for practical purposes, it can also be used as a backdrop for a range of games. Google Earth proves extremely capable to handle many overlays with alpha transparencies which enables developers to create intricate and graphically rich instruments. Proof of that can be seen in the Compass/rudder instrument which consists of 5 layers of bitmaps.

When you start "Ships" you will be looking at this screen. By default you are in control of a closed river barge located at "Waal haven Noord" in the port of Rotterdam in the Netherlands. This location is chosen because Rotterdam is one of worlds largest ports and is shown in great detail in Google Earth. You are looking out across the "Nieuwe Maas" river towards the city of Rotterdam. On the horizon you can see the "Euro mast" tower. From this vantage point you can see some of the other ships you can sail on in "Ships" and yes, the Airship Hindenburg is also part of your fleet.
Check out the gallery for more screenshots or click here to play ships now.
Ships was developed by Dinther Product Design. They have other innovative project such as Virtual Windows. It will turn your monitor into a true window onto a 3D world. Head tracking and special screen management will one day make for the next generation of simulator equipment. Have a look at this video on YouTube.
Labels:
3D,
gaming,
google earth,
metaverse,
user-interface,
virtual reality
Tuesday, May 5, 2009
EON ICUBE - Amazing 3D Immersive Technology
EON Reality, Inc. has amazing immersive solutions such as the ICUBE, a revolutionary PC based multi-sided immersive environment in which participants are completely surrounded by virtual imagery and 3D sound.
The EON ICUBE consists of 3, 4 or 6 walls according to the users requirements, and that can be setup in any configuration. Thanks to the rear-projection of the images and the flawless image continuity in the corners, the illusion of a complete sense of presence in the virtual environment is created. On top of that, the system is fully compatible with tracking and input devices. It is built on PC technology whereby several PCs are synchronized together to generate simultaneous images in stereo (stereoscopic visualization) on multiple walls seamlessly.
Using a series of infrared emitters, high-end projectors, and stereoscopic active lightweight shutter glasses and position trackers, the result is complete immersion of the user in a virtual world where objects float in space with high quality graphics. Electro magnetic 6DOF trackers are implemented to monitor the user's position and orientation and are used to calculate a stereoscopic perspective view while allowing the user to freely move into and around the objects floating in space. The stereoscopic visualization is supported by an integrated audio surround system. Peripheral devices such as force feedback devices, and gesture gloves are optionally integrated into the system.
Innovative solutions such as large immersive displays, 3D and holographic displays, tele immersion systems, and mobile 3D stereoscopic and augmented reality systems can be the next step in user interfaces and the web.
The EON ICUBE consists of 3, 4 or 6 walls according to the users requirements, and that can be setup in any configuration. Thanks to the rear-projection of the images and the flawless image continuity in the corners, the illusion of a complete sense of presence in the virtual environment is created. On top of that, the system is fully compatible with tracking and input devices. It is built on PC technology whereby several PCs are synchronized together to generate simultaneous images in stereo (stereoscopic visualization) on multiple walls seamlessly.
Using a series of infrared emitters, high-end projectors, and stereoscopic active lightweight shutter glasses and position trackers, the result is complete immersion of the user in a virtual world where objects float in space with high quality graphics. Electro magnetic 6DOF trackers are implemented to monitor the user's position and orientation and are used to calculate a stereoscopic perspective view while allowing the user to freely move into and around the objects floating in space. The stereoscopic visualization is supported by an integrated audio surround system. Peripheral devices such as force feedback devices, and gesture gloves are optionally integrated into the system.
Innovative solutions such as large immersive displays, 3D and holographic displays, tele immersion systems, and mobile 3D stereoscopic and augmented reality systems can be the next step in user interfaces and the web.
Labels:
3D,
display,
immersive,
metaverse,
user-interface,
virtual reality,
web3.0
Tuesday, April 28, 2009
Google O3D Plugin Brings 3D To Browsers
O3D is an open-source web API for creating rich, interactive 3D applications in the browser. O3D allows you to create rich 3D web applications using JavaScript. O3D is a much needed effort to enable innovative 3D applications in the web browsers. Virtual worlds and games such as WoW and Second Life could use O3D instead of native clients.
Vangelis Kokkevis and Gregg Tavares will discuss O3D on the upcoming Google I/O conference in May 2009. This session will primarily cover best practices for getting 2D and 3D content into O3D. They will also explore the API's advanced features, primarily through demos and coding examples to keep the session fun.
Download O3D for Mac or Windows and test it for yourself. Nice job, Google!
Vangelis Kokkevis and Gregg Tavares will discuss O3D on the upcoming Google I/O conference in May 2009. This session will primarily cover best practices for getting 2D and 3D content into O3D. They will also explore the API's advanced features, primarily through demos and coding examples to keep the session fun.
Download O3D for Mac or Windows and test it for yourself. Nice job, Google!
Labels:
3D,
google,
metaverse,
user-interface,
virtual reality,
web2.0
Tuesday, March 24, 2009
Sparkle Brings Second Life to the iPhone and iPod Touch
Genkii has launched a new iPhone application in the App Store called Sparkle IM. It is a Second Life client that runs on the iPhone or iPod Touch that allows sending and receiving IMs directly on the mobile device.
Sparkle IM is just the first virtual world app by Genkii. It is expected that the updated full Sparkle Second Life iPhone client will support 3D presence, too. Stay tuned!
Virtual Worlds could be rendered on the server side as demonstrated earlier by Vollee and Liveplace.
Sparkle IM is just the first virtual world app by Genkii. It is expected that the updated full Sparkle Second Life iPhone client will support 3D presence, too. Stay tuned!
Virtual Worlds could be rendered on the server side as demonstrated earlier by Vollee and Liveplace.
Labels:
3D,
Apple,
iphone,
metaverse,
user-interface,
virtual reality
Tuesday, March 17, 2009
Virtual Cocoon Helmet to Mimic All Five Senses in Virtual Worlds
We rely on our senses to interact with the world around us. Do we actually need to travel to be somewhere to experience it fully? The “…towards Real Virtuality” EPSRC Research Cluster" project aims to develop a "virtual cocoon" through which people can interact naturally with the world without actually traveling or being put in that particular, potentially dangerous, real situation. All five senses will be stimulated to provide a rich sensory "real virtuality" experience.

The virtual cocoon will revolutionize the way in which we do business by providing low-cost, high confidence, high quality multi-sensory knowledge directly to your current location. This will significantly change, for example, purchasing via the internet because you could smell the flowers, feel the fabric of a dress, try out a sofa for comfort, examine products in any desired lighting condition, etc, all before you buy them. The virtual cocoon could even be linked to, for example Google Earth, to enable you to investigate the ambiance of a restaurant on the other side of the world when you are planning your trip.

The Virtual Cocoon headset is a nice accessory for 3D immersive surfing of the metaverse. It is a great gadget for gaming, entertainment and virtual tourism. Too bad that it is somewhat expensive for now.

The virtual cocoon will revolutionize the way in which we do business by providing low-cost, high confidence, high quality multi-sensory knowledge directly to your current location. This will significantly change, for example, purchasing via the internet because you could smell the flowers, feel the fabric of a dress, try out a sofa for comfort, examine products in any desired lighting condition, etc, all before you buy them. The virtual cocoon could even be linked to, for example Google Earth, to enable you to investigate the ambiance of a restaurant on the other side of the world when you are planning your trip.
The Virtual Cocoon headset is a nice accessory for 3D immersive surfing of the metaverse. It is a great gadget for gaming, entertainment and virtual tourism. Too bad that it is somewhat expensive for now.
Labels:
3D,
display,
geoweb,
metaverse,
ubiquitous computing,
user-interface,
virtual reality
Wednesday, February 4, 2009
The Emerging 3D Web and The Metaverse
What happens when video games meet Web 2.0? When virtual worlds meet geospatial maps of the planet? When simulations get real and life and business go virtual? When you use a virtual Earth to navigate the physical Earth, and your avatar becomes your online agent? What happens is the Metaverse.
The Blog of Marc Wallace and friends, 3pointD.com reports on this emerging 3D connectivity — a phenomenon sometimes called the metaverse — in all its manifestations. From virtual worlds like Second Life to applications like Google Earth, from cool mapping hacks that link up real-world locations to new ways of creating virtual ones, from concepts like folksonomy to the culture of online worlds, find news and feature articles about all that and much more at 3pointD.com, every day.
A nice example of the emerging 3D Web is AjaxLife - an AJAX based SL client by Katharine Berry. It enables us to experience the 3D Second Life Grid in a web browser! Imagine this in a 3D Web browser and 3D display and you have a virtual window into another universe.
The Blog of Marc Wallace and friends, 3pointD.com reports on this emerging 3D connectivity — a phenomenon sometimes called the metaverse — in all its manifestations. From virtual worlds like Second Life to applications like Google Earth, from cool mapping hacks that link up real-world locations to new ways of creating virtual ones, from concepts like folksonomy to the culture of online worlds, find news and feature articles about all that and much more at 3pointD.com, every day.
A nice example of the emerging 3D Web is AjaxLife - an AJAX based SL client by Katharine Berry. It enables us to experience the 3D Second Life Grid in a web browser! Imagine this in a 3D Web browser and 3D display and you have a virtual window into another universe.
Labels:
3D,
metaverse,
user-interface,
virtual reality,
web3.0
Friday, August 15, 2008
Liveplace - Photo-Realistic Virtual World Rendered by OTOY Cloud
Mobile phones and devices can already access virtual worlds such as Second Life on 3G networks. Vollee delivers Second Life to more than 70 handhelds by rendering it on the server side. Their Second Life iPhone client is in beta.
LivePlace plans to take cloud rendering of 3D virtual worlds to a new level. TechCrunch has posted a very impressive video of LivePlace's City Space which is a Photo-Realistic 3D virtual world. The beautiful ray tracing is done on the server side or "in the cloud" and delivered to the clients via OTOY. OTOY is a 800k web plug-in that enables cinematic quality 3D rendering in a browser with compressed content streaming.
The City Space demo shows beautiful and highly realistic rendering of different environments. It looks and feels more real and immersive than Earthmine, Everyscape or Google Maps Street View.
The demo video shows real time rendering using an ATI RX 1900 GPU and live streaming to a Treo 700 at 240 kpbs. The final product is said to be even more impressive! The first comment on the demo: "this is the pinnacle of what has been dreamed of since computer modeling and rendering was begun."
TechCrunch has more details on OTOY and LightStage here including interesting interviews with Jules Urbach, the founder and CEO of OTOY.
LivePlace plans to take cloud rendering of 3D virtual worlds to a new level. TechCrunch has posted a very impressive video of LivePlace's City Space which is a Photo-Realistic 3D virtual world. The beautiful ray tracing is done on the server side or "in the cloud" and delivered to the clients via OTOY. OTOY is a 800k web plug-in that enables cinematic quality 3D rendering in a browser with compressed content streaming.
The City Space demo shows beautiful and highly realistic rendering of different environments. It looks and feels more real and immersive than Earthmine, Everyscape or Google Maps Street View.
The demo video shows real time rendering using an ATI RX 1900 GPU and live streaming to a Treo 700 at 240 kpbs. The final product is said to be even more impressive! The first comment on the demo: "this is the pinnacle of what has been dreamed of since computer modeling and rendering was begun."
TechCrunch has more details on OTOY and LightStage here including interesting interviews with Jules Urbach, the founder and CEO of OTOY.
Labels:
3D,
bandwidth,
cloud computing,
iphone,
metaverse,
virtual reality,
wireless
Friday, August 8, 2008
Exaflood - Internet Video Traffic - Zettabyte by 2015
From YouTube, IPTV, and HD video, to “cloud computing” and ubiquitous mobile cameras–to 3D games, virtual worlds – the new wave is swelling into an exaflood of Internet traffic. An exabyte is 10 to the 18th. The Discovery Institute estimates that by 2015, U.S. IP traffic could reach an annual total of one zettabyte (1024 bytes), or one million million billion bytes.
Video and rich media is expected to dominate IP traffic. TDP's IP Traffic Projection in the U.S. by 2015 shows:
Video and rich media is expected to dominate IP traffic. TDP's IP Traffic Projection in the U.S. by 2015 shows:- video calling and "virtual windows" could generate 400 exabytes
- Internet video, gaming, and virtual worlds could produce 200 exabytes
- movie downloads and P2P file sharing could be 100 exabytes
- non-Internet “IPTV” could reach 100 exabytes, and possibly much more
- business IP traffic will generate some 100 exabytes
- cloud computing and remote backup could total 50 exabytes
- other applications (phone, Web, e-mail, photos, music) could be 50 exabytes
Labels:
bandwidth,
cloud computing,
metaverse,
networks,
P2P,
telco2.0,
video,
virtual reality
Monday, September 24, 2007
Metaplace: Virtual Worlds Meet the Web
Innovation happens when ideas are combined. What do we get when Virtual Worlds meet the Web? Second Life on the Web? Areae has unveiled Metaplace on the Techcrunch conference. It has the potential to change the way how virtual worlds are made.

Metaplace is a next-generation virtual worlds platform designed to work the way the Web does. Using a suite of tools anyone can make worlds and put them on their web pages.
The differences: Metaplace vs. Second Life
Second Life is a rich client based immersive 3D metaverse. It is a walled garden although Linden Lab plans to open it up to some extent. Metaplace on the other hand is a web-based network of online worlds right from the start. It is an open metaverse that looks more like the web.
Metaplace: the web-based metaverse
The open web like nature of Metaplace is present on the technical level as well. It is not a walled garden. Every world is a web server, and every object has a URL. An object can be scripted in MetaScript so that it feeds RSS, XML, or HTML to a browser (imagine a newspaper with real headlines can sitting on your virtual desk). MetaScript is based on the Lua programming language that is also used by other MMORPGs such as World of Warcraft.
There is a huge interest for the alpha application for Metaplace which will close today. The open beta is planned for spring 2008.
Open source metaverse projects
Immerse 3D environments are getting more and more popular. There are two major open source projects in this space:
Croquet is a software development environment for the creation and large-scale distributed deployment of multi-user virtual 3D applications and metaverses. The Croquet architecture supports synchronous communication, collaboration, resource sharing and computation among large numbers of users on multiple platforms and multiple devices.
The OpenSource Metaverse Project was created to support virtual worlds that allow customization by the player and creation of custom worlds. It aims to provide an open source metaverse engine and a client that is flexible, scalable.
The OpenSource Metaverse Project is analogous to the web. You can create hyperlinks to any other metaworld running on any metaverse server worldwide. In this aspect it is similar to Metaplace.
Let there be new virtual worlds!

Metaplace is a next-generation virtual worlds platform designed to work the way the Web does. Using a suite of tools anyone can make worlds and put them on their web pages.
The differences: Metaplace vs. Second Life
Second Life is a rich client based immersive 3D metaverse. It is a walled garden although Linden Lab plans to open it up to some extent. Metaplace on the other hand is a web-based network of online worlds right from the start. It is an open metaverse that looks more like the web.
Metaplace: the web-based metaverse
The open web like nature of Metaplace is present on the technical level as well. It is not a walled garden. Every world is a web server, and every object has a URL. An object can be scripted in MetaScript so that it feeds RSS, XML, or HTML to a browser (imagine a newspaper with real headlines can sitting on your virtual desk). MetaScript is based on the Lua programming language that is also used by other MMORPGs such as World of Warcraft.
There is a huge interest for the alpha application for Metaplace which will close today. The open beta is planned for spring 2008.
Open source metaverse projects
Immerse 3D environments are getting more and more popular. There are two major open source projects in this space:
Croquet is a software development environment for the creation and large-scale distributed deployment of multi-user virtual 3D applications and metaverses. The Croquet architecture supports synchronous communication, collaboration, resource sharing and computation among large numbers of users on multiple platforms and multiple devices.
The OpenSource Metaverse Project was created to support virtual worlds that allow customization by the player and creation of custom worlds. It aims to provide an open source metaverse engine and a client that is flexible, scalable.
The OpenSource Metaverse Project is analogous to the web. You can create hyperlinks to any other metaworld running on any metaverse server worldwide. In this aspect it is similar to Metaplace.
Let there be new virtual worlds!
Monday, May 14, 2007
The Roots of the Matrix
This video explains all the beliefs structures, religions beliefs, philosophies, etc. that are woven into the Matrix Trilogy. It uses the writers' and directors' own movie to show their alternate agenda. This is the Science Behind the Fiction.
"Right now, we're inside a computer program?
Is that really so hard to believe?"
What is the difference between reality and virtual reality?
"We think where we are where we have control over our sensory systems"
Some appearances:
"Right now, we're inside a computer program?
Is that really so hard to believe?"
What is the difference between reality and virtual reality?
"We think where we are where we have control over our sensory systems"
Some appearances:
- Kevin Kelly - Author, Out of Control: The New Biology of Machines, Social Systems and the Economic World
- Stephen Johnson - Author, Emergence: The Connected Lives of Ants, Brains, Cities, and Software
- Bruce Sterling
Tuesday, April 17, 2007
What happens when video games meet Web 2.0?
When virtual worlds meet geospatial maps of the planet? When simulations get real and life and business go virtual? When you use a virtual Earth to navigate the physical Earth, and your avatar becomes your online agent? What happens is the metaverse.
"We are in the early years of an unprecedented transformation in our relationship to information technology. As visual-spatial and linguistic (right brain and left brain) creatures, we use complex visual-spatial and language interfaces to interact with each other. Soon our 2D+ (geospatial, augmented reality, etc.) and 3D online worlds will become as visually and data rich as the physical world. We are also gaining the ability to talk to our computers (as well as type) in increasingly natural human language. These developments will produce profound new individual and collective abilities, as well as new risks to be mitigated."
"We contend the metaverse sector, growing from today's mostly 2D and early 3D digital media (including film, games, geospatial web, television, and wireless), will encompass and redefine each traditional economic sector in coming decades, the way each has done in its own historical emergence. Providing plausible indicators and examples of metaverse sector development is a major goal of our roadmap."
"We are in the early years of an unprecedented transformation in our relationship to information technology. As visual-spatial and linguistic (right brain and left brain) creatures, we use complex visual-spatial and language interfaces to interact with each other. Soon our 2D+ (geospatial, augmented reality, etc.) and 3D online worlds will become as visually and data rich as the physical world. We are also gaining the ability to talk to our computers (as well as type) in increasingly natural human language. These developments will produce profound new individual and collective abilities, as well as new risks to be mitigated."
"We contend the metaverse sector, growing from today's mostly 2D and early 3D digital media (including film, games, geospatial web, television, and wireless), will encompass and redefine each traditional economic sector in coming decades, the way each has done in its own historical emergence. Providing plausible indicators and examples of metaverse sector development is a major goal of our roadmap."
Subscribe to:
Posts (Atom)