Monday, March 3, 2008

A Practical Guide To Augmented Reality

Augmented Reality (AR) brings virtual objects into the real world where we live in.

Powerful mobile devices and smartphones such as the Apple iPhone can be enhanced with innovative video-see-through technology. Just hold the device up and see through the display to view both the real world and the superimposed virtual object. Move around and see the virtual object, model, animation, or game from different views as the AR system performs alignment of the real and virtual cameras automatically. Augmented Reality is a technology that could become mainstream in a couple of years and revolutionize mobile entertainment and our interaction with the world around us.

Imagine Google Street View, Earthmine or Everyscape on steroids!

Augmented Reality: A Practical Guide will introduce you to Augmented Reality (AR), provide detailed explanations of how the technology works, and provide samples for you to try on your own. Code samples using the freely downloadable ARTag software SDK in C++ and C# are included; all you need is a computer, printer, and a webcam.

The book provides everything you need to quickly start developing your own Augmented Reality (AR) applications including
  • how to get started by running AR on your system
  • how OpenGL is used to create computer graphics for AR
  • how to create OpenGL applications
  • how to develop Augmented Reality applications
  • how to integrate ARTag into your OpenGL programming
  • how to create 3D models and import them into the AR program you're writing
  • how to create a 3D Augmented Reality video game

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