Monday, August 18, 2008
Wuala Launches P2P Online Storage Cloud
Wuala has launched a hybrid P2P social online file sharing service.
Wuala provides secure online storage and backup for all kinds of files (including photos and large videos). Accessible from anywhere at any time and easy sharing with friends, family, and co-workers. 1 GB is free of charge and additional capacity is available either by trading in your local storage of buying more from Wuala at a reasonable starting price of $25 for 10GB.
The Wuala client supports Windows, Mac and Linux. I look forward to downloading a client for the Apple iPhone on the iTunes App Store. Is this the way to the TeraPod?
On the technical side the Wuala has an interesting P2P architecture. Wuala is a new way of storing, sharing, and publishing files on the internet. Unlike traditional online storage systems, Wuala is decentralized and can harness idle resources of participating computers to build a large, secure, and reliable online storage.
Dominik Grolimund, the founder of the Swiss startup Caleido, discusses interesting details in this Google Tech Talk video.
Labels:
cloud computing,
iphone,
networks,
P2P,
social media,
startups,
storage
Friday, August 15, 2008
Liveplace - Photo-Realistic Virtual World Rendered by OTOY Cloud
Mobile phones and devices can already access virtual worlds such as Second Life on 3G networks. Vollee delivers Second Life to more than 70 handhelds by rendering it on the server side. Their Second Life iPhone client is in beta.
LivePlace plans to take cloud rendering of 3D virtual worlds to a new level. TechCrunch has posted a very impressive video of LivePlace's City Space which is a Photo-Realistic 3D virtual world. The beautiful ray tracing is done on the server side or "in the cloud" and delivered to the clients via OTOY. OTOY is a 800k web plug-in that enables cinematic quality 3D rendering in a browser with compressed content streaming.
The City Space demo shows beautiful and highly realistic rendering of different environments. It looks and feels more real and immersive than Earthmine, Everyscape or Google Maps Street View.
The demo video shows real time rendering using an ATI RX 1900 GPU and live streaming to a Treo 700 at 240 kpbs. The final product is said to be even more impressive! The first comment on the demo: "this is the pinnacle of what has been dreamed of since computer modeling and rendering was begun."
TechCrunch has more details on OTOY and LightStage here including interesting interviews with Jules Urbach, the founder and CEO of OTOY.
LivePlace plans to take cloud rendering of 3D virtual worlds to a new level. TechCrunch has posted a very impressive video of LivePlace's City Space which is a Photo-Realistic 3D virtual world. The beautiful ray tracing is done on the server side or "in the cloud" and delivered to the clients via OTOY. OTOY is a 800k web plug-in that enables cinematic quality 3D rendering in a browser with compressed content streaming.
The City Space demo shows beautiful and highly realistic rendering of different environments. It looks and feels more real and immersive than Earthmine, Everyscape or Google Maps Street View.
The demo video shows real time rendering using an ATI RX 1900 GPU and live streaming to a Treo 700 at 240 kpbs. The final product is said to be even more impressive! The first comment on the demo: "this is the pinnacle of what has been dreamed of since computer modeling and rendering was begun."
TechCrunch has more details on OTOY and LightStage here including interesting interviews with Jules Urbach, the founder and CEO of OTOY.
Labels:
3D,
bandwidth,
cloud computing,
iphone,
metaverse,
virtual reality,
wireless
Friday, August 8, 2008
Exaflood - Internet Video Traffic - Zettabyte by 2015
From YouTube, IPTV, and HD video, to “cloud computing” and ubiquitous mobile cameras–to 3D games, virtual worlds – the new wave is swelling into an exaflood of Internet traffic. An exabyte is 10 to the 18th. The Discovery Institute estimates that by 2015, U.S. IP traffic could reach an annual total of one zettabyte (1024 bytes), or one million million billion bytes.
Video and rich media is expected to dominate IP traffic. TDP's IP Traffic Projection in the U.S. by 2015 shows:
Video and rich media is expected to dominate IP traffic. TDP's IP Traffic Projection in the U.S. by 2015 shows:
- video calling and "virtual windows" could generate 400 exabytes
- Internet video, gaming, and virtual worlds could produce 200 exabytes
- movie downloads and P2P file sharing could be 100 exabytes
- non-Internet “IPTV” could reach 100 exabytes, and possibly much more
- business IP traffic will generate some 100 exabytes
- cloud computing and remote backup could total 50 exabytes
- other applications (phone, Web, e-mail, photos, music) could be 50 exabytes
Labels:
bandwidth,
cloud computing,
metaverse,
networks,
P2P,
telco2.0,
video,
virtual reality
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